Author Topic: Template Tutorial  (Read 1510 times)

[SJ]volvo745

  • Master Painter
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Template Tutorial
« on: May 22, 2007, 07:02:23 pm »
Anyone know any good Template Tutorial.....making templates for cars.....i have a bunch of cars that i will have templates to paint on for maybe some new mods in Rfactor.
Here is some examples of cars......... :om:








Per...... :ty:

[SJ]Jarkko Rantajoki

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Re: Template Tutorial
« Reply #1 on: May 22, 2007, 07:07:31 pm »
Id be interested in one myself, but in the link i gave you the other day.. in that part of rsc theres some links to something that could be described as tutorials.. but it takes some trying to use the information there..

[SJ]Byron

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Re: Template Tutorial
« Reply #2 on: May 22, 2007, 07:18:41 pm »
Hmmm...

If I had the 3d model of the car I could unwrap the uvw mapping from it and build a template.  I've never been quite sure how to make sure the mapping is exactly the same as what the game is expecting, though.

Some sort of 3ds max plugin I expect. 

Stuff like this is never as hard as it first seems when you get into it, but making the first step is always difficult.

[SJ]volvo745

  • Master Painter
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  • Posts: 1696
Re: Template Tutorial
« Reply #3 on: May 22, 2007, 07:48:05 pm »
Thanks guys.......... :biggrin:

A smart is coming to you B.......... :biggrin:

Per....... :Hi:

[SJ]Byron

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Re: Template Tutorial
« Reply #4 on: May 22, 2007, 09:56:39 pm »
Got the Smart car model Per.

 :) 

Like I said, I can put together an unwrapped map of the car (see pic) and I could probably make the shadow and highlight textures too.

I'd need to know how the textures were going to be mapped in-game before I could create a template, though.  Not sure how that works when building your own mod.


[SJ]Bob Bieber

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Re: Template Tutorial
« Reply #5 on: January 16, 2009, 08:15:00 am »

[SJ]Byron

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Re: Template Tutorial
« Reply #6 on: January 16, 2009, 09:24:52 am »
Nice one Bob.

 thumbs up