Wheel EditingWritten By: PleaseDontShootMe
Ok, i try to make it real easy how to make this all.
I use a Capri #89 as an example. the images are bit small.. solution:
HERE IS A LINK TO THE IMAGES IN THE PHOTOBUCKET FOR PROPER VIEWING:http://s100.photobucket.com/albums/m6/PleaseDontShootMe/tutorial/STEP1 one more tool for skinning neededDownload a good free hex editor with "replace all" feature. i use 010 editor myself,
but its only 30 days evaluation copy so dont know what im gonna start using after it
expires.
STEP2 Extracting tire texturesmake a note what wheel style the original car you are building is using, for example
im building a standalone based on Capri number 89, so i gotta see what does the car originally
use. I use basically observing how the wheels look and then find which one match the looks
in the FORD_CAPRI_WHEELS.gtl file.
Theres 2 textures to extract:
FORD_CAPRI_WHEEL_STYLE202 and
FORD_CAPRI_2D_WHEEL_STYLE202
The rest of the tire textures we create using those two in the next step.
STEP3 Editing the tire textures1. Open the textures in photoshop.
2. Paint them as you want them to be, take note that
FORD_CAPRI_2D_WHEEL files are saved as DXT1 without alpha channel and
FORD_CAPRI_WHEEL are save as DXT1 with 1 bit alpha.
3.There are some textures needed so we are going to make them now, they are used for the
tire spinning effect. im gonna list them here:
FORD_CAPRI_2D_WHEEL_STYLE202.DDS: No blur (the one we just painted)
FORD_CAPRI_2D_WHEEL_STYLE201.DDS: Radial blur amount 10
FORD_CAPRI_2D_WHEEL_STYLE200.DDS: Radial blur amount 25
FORD_CAPRI_WHEEL_STYLE202.DDS: No blur (the one we also just painted)
FORD_CAPRI_WHEEL_STYLE201.DDS: Radial blur amount 10
FORD_CAPRI_WHEEL_STYLE200.DDS: Radial blur amount 25
The amount of blur is a bit of a taste thing, those numbers are something
that ive found to look good.
you can resize the 201 and 200 files to half size if you like but dont go under 256x256.
4.After creating all those files it might be time to see how they look ingame.
these files should be in the 89 folder where all the capri number 89 files are.
STEP3 Extracting .gmt filesThere are 12 files needed to be extracted. I use game extractor cause its easier than geditor.
Make note that extracted files go by default to "C:\Program Files\Game Extractor\extract"
here are the needed .gmt files listed for the capri:
FORD_CAPRI_WHEEL_LF_STYLE2_A.GMT
FORD_CAPRI_WHEEL_LF_STYLE2_B.GMT
FORD_CAPRI_WHEEL_LF_STYLE2_C.GMT
FORD_CAPRI_WHEEL_LR_STYLE2_A.GMT
FORD_CAPRI_WHEEL_LR_STYLE2_B.GMT
FORD_CAPRI_WHEEL_LR_STYLE2_C.GMT
FORD_CAPRI_WHEEL_RF_STYLE2_A.GMT
FORD_CAPRI_WHEEL_RF_STYLE2_B.GMT
FORD_CAPRI_WHEEL_RF_STYLE2_C.GMT
FORD_CAPRI_WHEEL_RR_STYLE2_A.GMT
FORD_CAPRI_WHEEL_RR_STYLE2_B.GMT
FORD_CAPRI_WHEEL_RR_STYLE2_C.GMT
STEP4 Hex editing .gmt files and renaming textures1. We gotta think how we name the texture files now. Cause its not good to change the
style number which we could do, but im gonna add a J (from my name) to capri instead.
so i rename the texture files:
FORD_CAPRI_2D_WHEEL_STYLE202.DDS
become
FORD_CAPRJ_2D_WHEEL_STYLE202.DDS
Rename all the 6 tire textures.
2. now we need to hex edit the .gmt files to understand our new wheel style name.
i describe here how to make one, but every single of the 12 files need to be edited exactly
the same way.
3. Open .gmt file in hex editor
4. Find a tool called find & replace in the editor
5. we gotta process all files twice, first to replace names for 2dwheel textures and second time to replace normal wheel textures. so here goes:
FORD_CAPRI_2DWHEEL should be replaced with FORD_CAPRJ_2DWHEEL
6. Hit replace all.
7. Next the same thing but without the 2D:
FORD_CAPRI_WHEEL should be replaced with FORD_CAPRJ_WHEEL
8. Hit replace all and then SAVE.
9. Do this with every single .gmt file...
STEP5 ResultOk if everything was done as explained, we should have following files in the 89 folder:
6 Renamed and edited tire textures
12 edited .gmt files
note in screenshot theres 8 tire textures:
FORD_CAPRJ_2DWHEEL_STYLE2.DDS and
FORD_CAPRJ_WHEEL_STYLE2.DDS are exactly the same as the 202 numbered files,
im yet to discover their purpose but i see no effect if they do or dont exist.
easy way to make them is just make a copy of 202 textures and remove the
02 from the filename...
STEP6 Final testOk now its time to go drive a bit and see that all 4 tires are there and
look the way they should when moving and parked.

if all was nice and working smooth... then
YOU ARE DONE!


It sounds much more complicated than it is, i can hex edit the tires in five minutes.
couple first times suck but after you get used to it.. its nothing!

Hope this helps, if any questions just PM me... have fun!
(if the images are too small let me know, they arent that small in photobucket and i wanted
to use clickable thumbnails but it didnt show the image.. EDIT:the reason is that for some reason marcus has disabled using images hosted elsewhere)