Author Topic: DXT5 vs DXT1??  (Read 595 times)

[SJ]DenDanger

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DXT5 vs DXT1??
« on: February 15, 2009, 04:58:35 pm »
Okay so I did the GTL tutorial and was fine, doing the body as DXT1 and the windows as DXT5 and then.....

 I saw some readmes in some if the rfactor mods saying to use DXT5 for all of them?

 So my question..

 What's the difference? What does each do differently than the other?

 And um, does anyone have any idea how to cut down on the gloss on some of these cars??

 My God, my F1 car looks like a mirror!!

[SJ]Byron

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Re: DXT5 vs DXT1??
« Reply #1 on: February 15, 2009, 05:13:11 pm »
Hehe

You kind of answered your own question, Den.

It's all about the alpha channels.

DXT1 does not have alpha channel.  DXT5 does have an alpha channel.  Now, you can use an alpha channel for whatever you want, effectively it's just some extra information in the image.

In GTL, the alpha channel is used for just transparency, so you only need it for the windows and lights.

In rFactor, they use the alpha channel for the glossy-ness.  So when you save your body files, you need to save as DXT5 so that the alpha channel information is saved.  Hopefully, the person who made the template will have included an alpha channel in the file.

If you can work out how to edit alpha channels in PS Elements, you can get in there and muck about with it.  It will be a greyscale image, and black areas will be completely dull and white areas will be very shiny.  Generally, the template will already have the correct amount of glossy-ness in the alpha channel, so you can just leave it as it is.

If you want to get really creative though, you can do stuff like make the decals less shiny than the bodywork, or make dirty areas dull and clean areas shiny.

 :)

[SJ]DenDanger

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Re: DXT5 vs DXT1??
« Reply #2 on: February 15, 2009, 05:27:21 pm »
 Good stuff. I find the Caterhams excessively shiny too....

 soo,,,,,basically, if I just save everything in DXT5, it should still work? For GTL too?

[SJ]Byron

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Re: DXT5 vs DXT1??
« Reply #3 on: February 15, 2009, 05:49:01 pm »
Quote
For GTL too?


No!  Only for rFactor.  For GTL and GTR2 you use DXT1 for the body files and DXT5 for the windows, like in the tutorials.

[SJ]CasparGTL

  • rFactor Test Driver
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Re: DXT5 vs DXT1??
« Reply #4 on: February 15, 2009, 05:51:44 pm »
It's all about the alpha channels.


Be careful out there. Many an innocent painter has been reported missing after an inquisitive trip to the Alpha channels.  chocks away God speed Danger Ranger Den.

[SJ]DenDanger

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Re: DXT5 vs DXT1??
« Reply #5 on: February 15, 2009, 05:52:13 pm »
 Thanks Byron.

 Good stuff to know.

 Thanks Cas..

lol

 Now to get back to Scotland before my daughter comes in to drive her Mini at Goodwood.

[SJ]Byron

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Re: DXT5 vs DXT1??
« Reply #6 on: February 15, 2009, 06:06:55 pm »
Quote from: Cas
Many an innocent painter has been reported missing after an inquisitive trip to the Alpha channels.


Hehe

You're ok as long as you're wearing your Beta Boots and your Gamma Hat!  And a pair of Epsilon Trousers is always a good idea!

 :D