Author Topic: Moto GP in rFactor  (Read 2552 times)

[SJ]Nodnerb

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Moto GP in rFactor
« on: July 14, 2009, 10:05:28 am »

[SJ]DucmanS2R

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Re: Moto GP in rFactor
« Reply #1 on: July 18, 2009, 12:39:30 am »
Interesting, but think I'll stick to the consoles for scooter shenanigans.

[SJ]Jarkko Rantajoki

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Re: Moto GP in rFactor
« Reply #2 on: July 18, 2009, 08:51:12 am »
Looks wicked.. but why not play motogp games instead, they arent supposedly too bad?  :)

[SJ]dirtyvfr

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Re: Moto GP in rFactor
« Reply #3 on: July 18, 2009, 09:10:13 am »
looks interesting but you need to sit on a bike to play a bike game !!!, if the game was good enough i'm sure it wouldn't be that hard to make something up, in fact i've had the plans in my head for years.

i had a go on Honda's motorbike simulator, it is used to teach people controls and is used for road safety training, it was actually very good, you sat on something a bit smaller then a cb100 (can't remeber if it leaned over when cornering), you could select various sizes of bikes and where to ride them, in the town i tried to do a few dodgy moves and cut inside a lorry and the lorry door opened and crashed into the door, after that i took to the pavement where i was safe :). then i did 2 out of town rides (alps and coastal road), i must say it was fun.