Author Topic: Papyrus NASCAR 2003  (Read 2216 times)

[SJ]Sh1te R1der

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Papyrus NASCAR 2003
« on: March 21, 2009, 05:18:23 pm »
While we were having some downtime, I decided that rather than leave it in it's box, I would reinstall the much vaunted NASCAR 2003.  Now, I've had this game since the day of release in the UK, and always really enjoyed the closeness of the racing, not to mention the enourmous pile-ups that can only happen with 43 cars racing inches apart at 200mph+, with shit brakes and no run-off areas!

It must have been 4 years since I ran this game, as it was left on the shelf when GTR and the other Simb*n titles came along; it did not feature over here at SJ, and I generally lost interest.  However, I always remembered that it looked good, sounded good, and above all, felt good.  So having enrolled on many US based sites, where the title is still very popular, I set about updating the game.  Just like GPL, the game has a dedicated and very talented fan-base, who have updated everything within the game; there are car-sets, revamped tracks with the new walls, trucks, and so on.

But you know what it's like; you view everything with rose-tinted spectacles, and six years on from the initial release, the actual experience of playing the game seldom lives up to the memories, does it?  Well, after all the updating, patching and so on, I fired up the game, and settled down for a few laps.  First thing I remembered is how hard this game is; with the car correctly set up, you are constantly countering it's desire to turn left, which can make for some pretty hairy moments until you get used to it.  However, after a few laps, and a bit of fiddling with my G25 (which I had never used with this game), I started to turn some decent laps, which enabled me to qualify 43rd (of 43) on the grid for the Daytona 500. 

Needless to say, after around 30 of the 200 laps, my spotter (another excellent feature, never bettered in any game I have played) decided it would be prudent to inform me that I was "in the middle... three wide"  The rest is history, but boy it was a big accident!  But here's the thing; even this far down the line, while not flawless, the game looks fantastic, and the most striking feature is the standard of the force-feedback, which is so much better than anything I have encountered since, and leaves all others dead in the water.

If anyone ever has the chance to get their hands on a copy of this game, then you should not miss the opportunity.  It is hard as nails, but one of the most rewarding sim racing experiences I had.




[SJ]CasparGTL

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Re: Papyrus NASCAR 2003
« Reply #1 on: March 21, 2009, 05:55:50 pm »
Fantastic story!
Thanks Dave!

In my GPL years I heard and read about this NR2003.
And nowadays it's still mentioned with much respect.
I've looked for it a couple of times, but either didn't find it or was out of money.
Anywho, it still triggers a 'what if' feeling.
I hope to someday get a copy and find out...the hard way.  :D

Caspar

PS
No pics of the accident Dave?  :( ;)

[SJ]MrDee

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Re: Papyrus NASCAR 2003
« Reply #2 on: March 21, 2009, 06:05:48 pm »
 
    NASCAR2003 is a great game. I'd love to play it....if it wasn't for those %&$#^'in Ai's. Man they look for me I tell ya. They aim for me, then I stomp my feet and go home. Just ask JB.  :D

   I am sure a field of humans would be very cool though. One of us (JB or Me or both) have been looking @ upgrades (and planning to get) to our cable service which would lift our upload speeds into the 2mb area.

   I am damn near positive that VIR (Our dedicated) would be able to put on a race or two. I know some here really love NASCAR and some don't mind doing a special run every now and then.

   We might run the risk of being dis-owned by others  :rotfl:

 thumbs up


[SJ]Sh1te R1der

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Re: Papyrus NASCAR 2003
« Reply #3 on: March 21, 2009, 06:11:02 pm »
I have updated the AI, which has made them behave much better in the race, although they are still very impatient in the pits, and you have to keep your wits about you behind the pace car.

And don't worry Caspar, they'll be up just as soon as I have my next race!  :punt:

[SJ]MrDee

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Re: Papyrus NASCAR 2003
« Reply #4 on: March 21, 2009, 06:22:46 pm »
Quote
I have updated the AI, which has made them behave much better in the race, although they are still very impatient in the pits, and you have to keep your wits about you behind the pace car.


Ohhhh (as Dee rubs his hands togther)
Really (a smile starts to spread across his face)

We'll have to chat  :D

:innocent:             :innocent:       :excited:       :innocent:             :innocent:

[SJ]JuneBug

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Re: Papyrus NASCAR 2003
« Reply #5 on: March 21, 2009, 06:24:23 pm »
Yes NK2003 is an awesome game to experience and quite the challenge to drive on oval let alone wheeling the multi-thousand pound stockcar around Sonoma or The Glen :)

One thing about this game is that it is fun no matter what is going on  :yes:

Great story Dave, thanks for posting it thumbs up

[SJ]Riven

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Re: Papyrus NASCAR 2003
« Reply #6 on: March 21, 2009, 08:57:55 pm »
Yup, I have raced this over here in NZL in league with full grids, very fun, and huge accidents.

We've also done a NZL vs AUS race in this game, 20 cars on each team.. man the drafting lines were epic.  2x2 20 cars deep, each row was 1 team trying to draft past the other, the Kiwis eventually got all 20 cars drafted past the Aussie train! (We had practised drafting and were much tighter & smooth)

Here is Race 1 of the challenge, check out the pile up on lap 2 :rotfl:
Race 1

And race 2 with the massive drafting battle!!
Race 2

Not related to NR2003 at all, but Race 3 if you want (V8 supercars in rFactor)
Race 3


[SJ]Gooseman

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Re: Papyrus NASCAR 2003
« Reply #7 on: March 22, 2009, 05:02:54 am »
Just reinstalled this myself. Still looks pretty good after 7 years. Had to run the 2009 cars at Daytona.   chocks away


« Last Edit: March 22, 2009, 05:10:51 am by [SJ]Gooseman »