Author Topic: My iRacing experiences  (Read 23080 times)

[SJ]Dion Holzheimer

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Re: My iRacing experiences
« Reply #100 on: August 01, 2008, 11:59:24 am »
Well thought id give the skippy a go after buying it... and also Infineon.. After 30mins i managed a 1'50.8 then 1'50.7 then 1'50.6 in consequtive laps.. Can see a high 1'49 for sure... I really enjoy this car.. In fact this game is just awesome, but personally im still waiting for something faster.. cant wait for daytona prototype....

[SJ]linklemming

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Re: My iRacing experiences
« Reply #101 on: August 02, 2008, 04:59:35 am »
Good times Dion thumbs up

Curious, are you using left foot braking or right foot heel/toe and clutch.

I refuse to do left foot as it doesnt mimick the real world experience I am trying to replicate/practice for.

Gary

[SJ]Dion Holzheimer

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Re: My iRacing experiences
« Reply #102 on: August 03, 2008, 06:49:46 am »
I Left foot brake lol. oh well..

On another note.. i ran a time trail today..

6: 1'49.006
7: 1'49.220
8: 1'48.742
9: 1'49.119

not bad....

I'll attach my setup thanks to Mr Huttu...

Edit...
Qualified with a 1'48.6

Top time is a 1'47.1 soooo i think considering ive played for about an hour on this combo i think i can make it into the high 1'47's but not sure i can go much faster than that.. Low 47's and probably high 46's are true alien territory...
« Last Edit: August 03, 2008, 07:08:00 am by [SJ]Dion Holzheimer »

[SJ]linklemming

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Re: My iRacing experiences
« Reply #103 on: August 03, 2008, 07:10:47 am »
More power to ya  thumbs up, it is what it is.

One day I will perfect this at the track and incorporate it into my simracing.  Too say its intimidating in the real world doesnt do it justice.

Gary

[SJ]linklemming

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Re: My iRacing experiences
« Reply #104 on: August 06, 2008, 03:13:06 am »
Hate to crash in on the post/thread but is there another post for all of Dions best lap stuff.  I dont really feel like it meshes with this thread/post.  I never posted my laptimes other than reference on MY progress.  If thats slow, so be it.  I dont expect to be Huttu in an hour :biggrin: , especially using his setups which rely on left foot braking.  If that is the goal of others, start some thread on that please.  Thanx

Havent really played any in about a week, but decided to sit down and play for a good 40 minutes or so.  Finally broke into the mid 1:51's and will probably get online tonight and do qualifying to see who I get placed with tomorrow.

Heel/Toe right foot braking is just downright difficult with this car/track combo even with my CST pedals.  I dont see how anybody could do it with G25 pedals.  Decided to get an upgraded load cell for these pedals which requires more braking effort and see how that goes.

I have some pretty powerful brakes on my street/track car and high friction racing pads and heel/toe just isnt that sensitive to brake pressure in the real world (even the real life skippy car is quoted as being in the 120-140 pound range).  I think the stock CST load cell is about 60 lbs and the upgraded load cell is around 90 lbs.

Might play around tomorrow with not worrying about heel/toe and just slamming the shifter without the clutch and using just right foot braking.  I would be surprised if I didnt cut a second off.

Which brings me to my next point:

So this is supposed to be the sim that is closest to real racing, I think they need to model much of this better, word is they are updating the transmission code to require more precise use of the pedals/shifter like in real life.  Not that I am against left foot braking as real race drivers do it in the real life and oneday I hope to as well in a realistic manner.

Better yet would be to match players together who were using the same level of realism of controls (i.e. mandated clutch use).  I dont care if I ever see Huttu on iRacing but I would like to see myself pitted against people at the same level of realism that I am trying to accomplish.

If that never happens, it would be a shame and in many ways would be just like all other sims but with better physics and laser scanned tracks.

Gary

[SJ]OldGreazy

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Re: My iRacing experiences
« Reply #105 on: August 06, 2008, 02:33:40 pm »
Hate to crash in on the post/thread but is there another post for all of Dions best lap stuff.  I dont really feel like it meshes with this thread/post.  I never posted my laptimes other than reference on MY progress.  If thats slow, so be it.  I dont expect to be Huttu in an hour :biggrin: , especially using his setups which rely on left foot braking.  If that is the goal of others, start some thread on that please.  Thanx

Havent really played any in about a week, but decided to sit down and play for a good 40 minutes or so.  Finally broke into the mid 1:51's and will probably get online tonight and do qualifying to see who I get placed with tomorrow.

Heel/Toe right foot braking is just downright difficult with this car/track combo even with my CST pedals.  I dont see how anybody could do it with G25 pedals.  Decided to get an upgraded load cell for these pedals which requires more braking effort and see how that goes.

I have some pretty powerful brakes on my street/track car and high friction racing pads and heel/toe just isnt that sensitive to brake pressure in the real world (even the real life skippy car is quoted as being in the 120-140 pound range).  I think the stock CST load cell is about 60 lbs and the upgraded load cell is around 90 lbs.

Might play around tomorrow with not worrying about heel/toe and just slamming the shifter without the clutch and using just right foot braking.  I would be surprised if I didnt cut a second off.

Which brings me to my next point:

So this is supposed to be the sim that is closest to real racing, I think they need to model much of this better, word is they are updating the transmission code to require more precise use of the pedals/shifter like in real life.  Not that I am against left foot braking as real race drivers do it in the real life and oneday I hope to as well in a realistic manner.

Better yet would be to match players together who were using the same level of realism of controls (i.e. mandated clutch use).  I dont care if I ever see Huttu on iRacing but I would like to see myself pitted against people at the same level of realism that I am trying to accomplish.

If that never happens, it would be a shame and in many ways would be just like all other sims but with better physics and laser scanned tracks.

Gary


You raise some very valid points Gary. Hopefully the guys at iracing can figure out a way to make some of your ideas on matching players a reality. I personally left foot brake with auto clutch on because I cannot get anywhere near a realistic feel for H&T with the G25 pedals. Maybe some new pedals in the future....

[SJ]dirtyvfr

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Re: My iRacing experiences
« Reply #106 on: August 06, 2008, 04:10:39 pm »
where abouts are the iRacing servers located at


[SJ]Jarkko Rantajoki

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Re: My iRacing experiences
« Reply #107 on: August 06, 2008, 04:14:11 pm »
where abouts are the iRacing servers located at




Mars, only alien drivers allowed. lol

I think they are in US m8. :)

[SJ]Kristof Huyck

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Re: My iRacing experiences
« Reply #108 on: August 06, 2008, 06:28:58 pm »
You raise some very valid points Gary. Hopefully the guys at iracing can figure out a way to make some of your ideas on matching players a reality. I personally left foot brake with auto clutch on because I cannot get anywhere near a realistic feel for H&T with the G25 pedals. Maybe some new pedals in the future....


Indeed, G25 pedals are better than DFP pedals, but still not the way I would like it and also (like you mention) not really well-suited to H&T. So like most guys (I suppose) I use left foot braking. Another thing that makes it more realistic (in most cars) but (slightly) more difficult is the use of an H-shifter or sequential shifter (depending on the car you're racing), I'd like to see what other racers use (pedal shift (the easy way) or H-shifter/sequential shifter)
However all of this depends on which setup you've got, f.e. a DFP doesn't got an H-shifter and only a very lousy seq. one, and pedals aren't suited for H&T...

[SJ]linklemming

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Re: My iRacing experiences
« Reply #109 on: August 07, 2008, 03:38:37 am »
Well, my goal this week was to get into the 1:51's in the skippy/infineon combo and I did that in qualifying so it was race time :biggrin:

Got to join a race with Allison Hine of GTL fame.  Started 9th and saw a big mishap in T1 and then in the downhill right hander and jumped to 4th.  Did about 4 laps and went off in the downhill right hander but luckily had no damage and got back on the track in P7 and after an incident or two got back up to P4 and then went off again in the downhill left hander, required a car reset/damage fix and I got back on the track in P8 and finished there.

Oh well, not too bad for my first skippy race, hard to concentrate width this car/track combo for 16 laps.

I am definately hooked on this series, well matched race and mostly clean racing.

Nuther race in 45 minutes.

SR seems really hard to make budge now, TT's only raise it .02 even when it is at 3.96.

Dont think you need sub 1:48's to run/have fun with this car/track combo.  Best times ranged from 1:49 to 1:53 and I was smack dab in the middle.

Gary


[SJ]linklemming

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Re: My iRacing experiences
« Reply #110 on: August 07, 2008, 05:20:48 am »
So what aspect of the G25 pedals do you guys not like for heel and toe.  I had always used mine for that since day 1.  Is it spacing that is causing you problems??  Perhaps pedal height? (both easily fixed).  I initially raised the clutch and brake by 3/4" and moved the brake towards the gas about 1 finger and I found that was great for heel/toe.  Until I went to the real track and tried to do my sim H/T moves and the gas/brake pedal spacing was different and I almost went off.  As it turns out the G25 brake/gas spacing (not height) is pretty much what my track car is but the use of socks(sim) vs driving shoes(real life) made me think otherwise, so it became stock G25 spacing, with brake and clutch raised 3/4" and driving shoes untill I got my CST's.

For all the Simbin, ISI and LFS sims, the G25 was fine for heel toe but had better modulation with the CST's.

iRacing is much more sensitive, especially in he skippy.  Me thinks the NSXSIM mod would be a good idea with perhaps some parameter  tweaking via DIView.

Gary


[SJ]linklemming

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Re: My iRacing experiences
« Reply #111 on: August 07, 2008, 05:27:30 am »
Missed the next skippy race by just a few seconds :grrr:

So it was up the SR rating time.

SR goes up VERY SLOWLY now with the D class license. Initially at 3.96, did a TT and got it to 3.98, then another and it was 3.99 and finally a third and it jumped to 4.41, phew  I just crawled around the track.

Probably play on the circles in the legend tomorrow for fun and then its practice for the NASJ-GTL event and next weeks iRacing skippy @VIR full.

Gary


[SJ]linklemming

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Re: My iRacing experiences
« Reply #112 on: August 11, 2008, 03:36:32 am »
Well I have been having fun with the skippy at VIR full.  Its such a beautiful track, especially when you look to your right after the big oak tree as your going down the straight.  Really shows off the graphics of this sim.

Started practicing saturday night and figured I would be good to go when I reached the 2:16's.  Took about 1/2 hour to do that so maybe I set the bar too low.  I would be happy being in the 14's this week.

SR before was 4.41

First race, started last and that was fine with me.  Typical first lap mayhem and now I am in fourth but that only happened for about 4 laps when I went off were everyone does (downhill right hander before front straight).  Reset car, worked back up to 4th and did the same exact thing :grrr:  Reset again and finished last I think.    SR went down to 4.38, did a TT and got it back up to a whole .01 to 4.39.  That was enough for saturday.

Did two races today.

Practice first, got into the 14's (yes 14.949 is in the 14's :biggrin:) so I am happy with my progress.

First race - got caught up in the first lap mayhem with bad damage so I had to reset car.  Got back on about 6th-8th and was getting in the groove when I somehow dropped a wheel on the front straight.  Forgot how many times I spun and just when I thought I was OK, I hit a wall.  Back to the pits :grrr:  Finished 10th. SR now 4.39.

Second race - Just wanted to keep it clean.   Started 7th, managed to miss a few incidents and moved up to sixth.  The downhill right hander claimed me again (everybody seems to go off here), luckilly no damage.  Got behind another driver who was easily 2-3 seconds slower than me.  It was frustrating for awhile as I was faster in sections were it was hard to pass and he would always get a good drive leading into the back straight although I could always pull alongside by the start of the braking zone.  Wanting to just finish this race, I hung back and just played with lines and didnt harass too much.  Was going to go for the pass in the final lap in the deadly downhill right hander but he was really slow there and I anticipated all wrong.  All in all it was a blast thumbs up.  SR up to 4.46.  Think I will just sit in the back this week and learn what I can and perhaps do an online race in the 14's.

The skippy VIR reminds me of the 911 RSR/VIR combo in GTL. The gas IS your friend and if your having problems its because your not on the gas.  If you have a memory lapse for a second, thats it.  Hard to focus for that long in the skippy, exhausting actually.

I seem to catch everyone on the back straight, me thinks its because I have the front dropped all the way down via shock collars.

The graphics in this game are just so much better than anything else I have tried, GTL seems like a cartoon.

Gary
« Last Edit: August 11, 2008, 03:47:30 am by [SJ]linklemming »

Hawkeye

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Re: My iRacing experiences
« Reply #113 on: August 11, 2008, 04:36:47 pm »
I have yet to break the 1:50 at Vir Long.  Having lots of problems find good reference braking zones at this place which is killing my consistency.  I may just drive slow at this place and protect points this week :(

[SJ]Jett

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Re: My iRacing experiences
« Reply #114 on: August 11, 2008, 05:52:10 pm »
Hawkeye said
Quote
I have yet to break the 1:50 at Vir Long.


WOW! :jawdrop: I checked the stats page at iRacing and 2:10 is about the best on the Leaderboard for VIR Full. I am not in that range at all.

Post your setup for sure..please!!!
« Last Edit: August 11, 2008, 09:06:02 pm by [SJ]Jett »

Hawkeye

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Re: My iRacing experiences
« Reply #115 on: August 12, 2008, 01:07:14 pm »
Wow, was that a typo I meant 2:15

[SJ]linklemming

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Re: My iRacing experiences
« Reply #116 on: August 16, 2008, 04:37:05 pm »
Havnt really been motivated(way too tired after work) much since the last update to get behind the wheel but did manage to do a few more races using Jarkkos setup.

Never did get into the 14's in race (best of 2:15.002) but did manage it in TT so I will take it.

That being said, the races I had were great.  DIdnt do any qualy but being matched with people according to iRatings seems to be just fine.

Learned alot just by following people around the track and was content just showing up, staying on track and watching my SR increase.

At this point, I think this thread is pretty much done.  I will be doing the skippy pretty much this whole season. If you end up in a race with me, please wave as you go by :)

Not sure what to do next season...either the LM or the radical.

Gary

[SJ]linklemming

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Re: My iRacing experiences
« Reply #117 on: August 18, 2008, 05:41:33 am »
Interesting twist of fate, I am considering writing iRacing tomorrow and asking to only be billed for two months and cancelling my year subsciption.

Its a great sim with great physics and track but I am just thinking it is too hard core for me.  Feeling like I have to put 2 hours a day in to get my moneys worth and be reasonably competitive.

Will see how I feel about it tomorrow.

Gary

[SJ]Sh1te R1der

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Re: My iRacing experiences
« Reply #118 on: August 18, 2008, 07:49:58 am »
It is for that reason that i would not consider iracing (and a lack of skill).  I recently purchased NFS, and have not played it since.  Real life is a right bitch, tiring me out to the point that i can't even be arsed to set my wheel up... maybe when my Rinoseat arrives, i will be more motivated to race with everything all set up and ready to go.  Truth is, to be good at any of the sims we race, you have to practice, and that is a luxury i cannot afford.

Good thread by the way.  ;)

[SJ]linklemming

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Re: My iRacing experiences
« Reply #119 on: August 19, 2008, 05:52:08 am »
Well, the response I got back was "No refunds, Sorry" despite giving them a pretty good reason and saying how great the game was.  Will definately keep this attitude in mind come renewal time.  Just got to resist the urge to buy more stuff.  The response just seems kinda arrogant to me.

Really frustrating time with the game yesterday.  Seemed to be able to touch 1:23's in the skippy (my goal) at summit so I went online and it just wasnt pretty.  Incidents in 2 TT's and Qualy...and they even werent that bad, nonetheless SR dropped enough to piss me off.

FIne, I will do a race...take off and the game is only letting me use 1-2 gear and doesnt recognize anything else, which caused a pile up....and you guessed it..more incident points.  Determined to just finish and get those ole so tasty SR points, I patiently reset car and recalibrate the shifter in the pits and return to the track and someone spins...I BARELY graze him....and more incident points.  At this point I am at my wits end and go off the track 2 more times, 1 requiring a reset.....and more incident points.

Tonight was a little better, just figure I am going to be at the back this season so lets just enjoy it and it worked out pretty well and I did 2 races.  First seemed full of a few bozos who would agressively pass then go off..only to repeat the same thing several laps later.  Second was really refreshing, perfect clean racing and good communication on comms.  DId MISS a spin but got incident points but no damage so SR only went up a whole .01.

Hoping to get a 4.99 SR by the end of the week, but we will see.  It pretty much seems to be a factor of luck at this point.

Gary

[SJ]Cato Larsen

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Re: My iRacing experiences
« Reply #120 on: August 19, 2008, 12:40:11 pm »
I have just cancelled my billing for the future now.
It is a good game and all, but just not enough content that suits my likes in driving.
Also I have not enough time on my hand to really get into it.

If they in the future are able to put some touring cars or something in the area of european racing(not openwheelers) then I will get back into it.
I will definately follow the evolvement of this sim, it is very good.

Legends cars are very nice to drive, but they will be out for rfactor soon, and for free that is :) so I think I will enjoy that more than here.

Thank you very much Jarkko for the invite though, giving me the chance to test this game.

I hope it will evolve to something that suits me better. On the other hand, Simjunkies can provide me with all my racing needs anyway, and I would rather race with all of you guys in our server anyways :)

[SJ]Mario-C

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Re: My iRacing experiences
« Reply #121 on: August 20, 2008, 07:06:41 pm »
Yep I have to say I think the same way,good as it is.
Its just far to yankee for me.

[SJ]Jarkko Rantajoki

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Re: My iRacing experiences
« Reply #122 on: August 20, 2008, 07:09:58 pm »
They just today promised there will be European tracks in the future. :)

[SJ]Kristof Huyck

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Re: My iRacing experiences
« Reply #123 on: August 20, 2008, 07:22:22 pm »
They just today promised there will be European tracks in the future. :)


That's a very wise decision of them  :)

[SJ]GT_Raycer

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Re: My iRacing experiences
« Reply #124 on: August 20, 2008, 07:37:03 pm »
I finally finished a Solstice Rookie race at Lime Rock last night.  thumbs up I finished 5th with only 1 incident point (self inflicted).

The first 2 races I joined i didn't actually finish. The first one was a disconnect brought on by a screen freeze up. In the second one, I got punted by some fool trying to pass in the braking zone before the corkscrew at Laguna Seca!  :jawdrop:

My screen freeze problem is fixed, and MAY have been self inflicted. I had in-game graphics set to limit framerates. Resetting it to unlimited framerates has resulted in excellent framerates and (so far) no more screen freezes.

I'm seriously considering a one year subscription, but I have limited seat time, AND I know that the $156 subscription fee is just the BEGINNING.

With tracks costing $50 or so, cars  :dunno:

BUT, I probably will opt in for a year.  :-|

EDIT: I checked the car and track prices tonight (8-21-08) and the HIGHEST price I saw was $25 for one of the tracks. I just wanted to clear up the above misinformation.   ;)
« Last Edit: August 21, 2008, 08:52:58 am by [SJ]GT_Raycer »