Author Topic: iRacing sets Launch date  (Read 4577 times)

[SJ]Jett

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iRacing sets Launch date
« on: August 14, 2008, 08:44:03 pm »
Here is the info on the upcoming launch of iRacing.

Quote
August 14, 2008 - General Launch Date Announced!
After pledging to launch the iRacing.com service to the general public before the end of the summer, we're pleased to be able to add a specific date and time to our promise. As of 12:00 pm EST (18:00 GMT) August 26, 2008, iRacing.com will be available to racers everywhere who want to take advantage of simulation technology for training purposes, compete in the newest branch of motorsport - internet racing - and join our growing global community.

Because our public Web site (www.iRacing.com) is the only way to subscribe to our service, we've added a countdown clock to the home page to highlight the moment when our storefront will open its doors.

In addition to the countdown timer, we've added a Testimonial page to the public site, on which you'll find comments about iRacing from a variety of professional racers and other prominent figures in motorsport. We'll be adding to this collection of quotes frequently. And there are some other improvements to the members' and public sites that will follow along shortly.

This is an exciting time for all of us at iRacing.com. While development will, of course, continue unabated, August 26 will mark the culmination of years of hard work and the realization of our collective vision for this sport. We're thrilled to share this moment with all of you, our former alpha and beta testers and our pre-launch members, who have helped us reach this momentous occasion. This is only the beginning ...

Reminder! Please remember the August 29th Annual Subscription Bonus Program. All members with one-year subscriptions in place as of midnight GMT on that date will receive an additional $15 iRacing credit (on top of the $60 iRacing credit that you normally receive with the purchase of an annual subscription). For full information on this Bonus Program, please see the related post in the iRacing.com Announcements section of the member forums.


[SJ]GT_Raycer

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Re: iRacing sets Launch date
« Reply #1 on: August 15, 2008, 12:14:25 am »
 thumbs up

[SJ]DucmanS2R

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Re: iRacing sets Launch date
« Reply #2 on: August 15, 2008, 07:47:59 pm »
Will wait for the first month dust and mayhem to settle before subscribing.  Screwy stuff always happens to online games during the first month. Servers puke due to massive increase in traffic, uber haxors living in a basement in Antarctica turn up on track with rocket powered Solstice's, etc., etc.  All followed by the developer's frantic patch onslaught to correct the issues.

[SJ]Pierre61

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Re: iRacing sets Launch date
« Reply #3 on: August 15, 2008, 08:25:37 pm »
Quote
uber haxors living in a basement in Antarctica turn up on track with rocket powered Solstice's, etc.,

Fantastic image lol

[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #4 on: August 15, 2008, 09:03:05 pm »
The game is hardly finished, many basic features missing.. i hope they make an update before going public but i fear they were just too much tempted by the cash the launch will bring.

[SJ]Jett

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Re: iRacing sets Launch date
« Reply #5 on: August 15, 2008, 09:10:16 pm »
Been stated more than a few times that a big update will be released with the public launch. But just could be a money grabbing scheme to make disillusioned customers.

[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #6 on: August 15, 2008, 09:23:39 pm »
Well, theres other stuff been announced that didnt/havent happened.
:)

EDIT:Not to mention it would have to be one helluva update for the game to have the many
missing features..

[SJ]DRokK

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Re: iRacing sets Launch date
« Reply #7 on: August 15, 2008, 09:29:40 pm »
ok now you got my attention, what are the missing features Jarkko?

[SJ]dirtyvfr

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Re: iRacing sets Launch date
« Reply #8 on: August 15, 2008, 09:35:23 pm »
we will see, it can olly get better 

but they have got to make it better than me driving my own car to work !  as that's what it's like atm

 

[SJ]DucmanS2R

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Re: iRacing sets Launch date
« Reply #9 on: August 15, 2008, 09:41:22 pm »
Shrug.  Online games all tend to run behind schedule partly due to the developer's lackidasical view point of, "We'll just patch it." Large patches at the time of launch is pretty much status quo for online games.  What matters is what has been implemented so far seems fairly stable based on all of the reviews here.  There have been some online games that were shit when they released to the mass public.

World War II Online was probably the worst release in the history of online games.  Servers were unstable as hell and maybe 1/20th of the content was actually implemented from what was stated on the box.  The good thing was that the developers truely believed in the game and turned it around and it is still running today.  I played it for four years straight from release before calling it quits due to disliking some of the later implemented aspects.  As a combined flight sim, fps, tank sim, ship sim, strategic war game it still has no equal to this day and it was released in 2001, seven years ago.


Moral of the story is if it looks like crap at the start then just give it a month or a few and reevaluate it again as online games are constantly in a state of change; mostly for the better.

[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #10 on: August 15, 2008, 09:42:48 pm »
ok now you got my attention, what are the missing features Jarkko?

Heres some:

Saving replays
Engine/transmission damage
blue/yellow flags
no pit stops
spotters (this game does have a plenty of oval racing)

Then theres debatable stuff.

Lack of content
Removing tow option (basically you can completely total the car twice and still finish)
Unrealistic input methods give no penalty whatsoever
You can flatshift without any penalty whatsoever
Some website improvements and bug fixes (like easy list of all sessions/it always reverses quali times in stats by default)

Theres few.. it has no weather, no nightracing, only sprintraces, limited amount of series, plenty of stuff i dont like, and many expect.
Some series are badly thought out.. (road legends are on unsuitable tracks and optimised for ovals, Rookie and advanced solstice tracks make you run the same tracks too much etc.) Oh yeah.. its also way too american as it is.. but like i said some of these things are a matter of
opinion, but clearly there are loads of features etc. missing too.
Still gives really nice races though. :)

EDIT:I wanna add, that im not disapointted with the game, im enjoying it.. but im still little bit bothered by some things. But im definitely planning to continue my subscription for little bit more.
« Last Edit: August 15, 2008, 10:40:04 pm by [SJ]Jarkko Rantajoki »

[SJ]Dammit

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Re: iRacing sets Launch date
« Reply #11 on: August 15, 2008, 09:49:55 pm »
:yep: I agree with that, in its current state the game feels very beta to me.

I could be missing it only playing the basic cars, but it seems tire wear and fuel usage are also not included.

[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #12 on: August 15, 2008, 10:04:09 pm »
:yep: I agree with that, in its current state the game feels very beta to me.

I could be missing it only playing the basic cars, but it seems tire wear and fuel usage are also not included.



Apparently they are included :dunno:

[SJ]RockyC

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Re: iRacing sets Launch date
« Reply #13 on: August 15, 2008, 10:07:38 pm »
Tire were is included, but I do not know about the fuel. :)

I tried the advanced legends cars at Infineon and it was fun. I evened out the suspension the best I could to make it symetrical. There are plenty of legends races around here on road courses and they are fast. :) And I agree that the towing thing is stupid.

Also, what do you mean by this, Jarkko:
Quote
Unrealistic input methods give no penalty whatsoever


[SJ]Kristof Huyck

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Re: iRacing sets Launch date
« Reply #14 on: August 15, 2008, 10:09:32 pm »
Just finished another race ruined by others and the gay penalty system gives me incidents point for two incidents where I couldn't do a thing about:
- T1 of first lap (again and again): another guy brakes too late and hits me car in the rear, I was lucky to stay on track there
- After a few laps a car in front of me goes off track and just when I'm about the pass him he re-enters the track and hits me in the side... I go off and got another off track penalty too...
So twice victim of another men's actions and then punished for it by the iracing system too... FRUSTRATING!!!  :grrr:

[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #15 on: August 15, 2008, 10:11:37 pm »
Also, what do you mean by this, Jarkko:
Quote
Unrealistic input methods give no penalty whatsoever



flatshifting with paddles are just as good option as clutching + h-pattern in solstice for example.

[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #16 on: August 15, 2008, 10:12:57 pm »
Just finished another race ruined by others and the gay penalty system gives me incidents point for two incidents where I couldn't do a thing about:
- T1 of first lap (again and again): another guy brakes too late and hits me car in the rear, I was lucky to stay on track there
- After a few laps a car in front of me goes off track and just when I'm about the pass him he re-enters the track and hits me in the side... I go off and got another off track penalty too...
So twice victim of another men's actions and then punished for it by the iracing system too... FRUSTRATING!!!  :grrr:


Yeah it sucks at times.. but i think it would be too complex to try to code a system finding the quilty person.

[SJ]Kristof Huyck

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Re: iRacing sets Launch date
« Reply #17 on: August 15, 2008, 10:58:58 pm »
I've filed a protest yesterday btw... At first they wouldn't accept it because I had criticized the penalty/rating system not working like it should lol
They said I had to file it again without the sentences with critic on their system... jezus.

[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #18 on: August 15, 2008, 11:13:19 pm »
I've filed a protest yesterday btw... At first they wouldn't accept it because I had criticized the penalty/rating system not working like it should lol
They said I had to file it again without the sentences with critic on their system... jezus.



lol

i guess they wanted it perfectly in the form as stated in the sporting code.. being bit anal though..
 :biggrin:

[SJ]dirtyvfr

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Re: iRacing sets Launch date
« Reply #19 on: August 16, 2008, 07:46:03 am »
well, as you say money might be the issue here, i did a few calculation just after i joined.

i do go back and play it, but the points system made me take a mad turn at laguna, i'm running safe laps and like to run the tyres just over the curbs, i like the sound it makes and without going off the track it gives me +1 point, it's does my head in.


i did send everyone on the contacts list at iRacing an email about a few things but got nothing back, roflol, you see i think they must be real bright or something else (unless they are waiting but it might be too late)

here is what they have missed out on

it's YOU, it's your input, it's my input, why don't they get community involvement, there are jobs going at iRacing, you have to pay for iRacing, the best idea's submitted to iRacing for improvements gets money off, or a free car, community leaders could be setup to collect info and report back. peope would submit guides on everything ( an issue if they change the interface / gui )   it's all there, they had/have a lot of skilled people wanting to make it work. 

opps .... sorry where was i

 

   



   

[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #20 on: August 16, 2008, 11:42:51 am »


i do go back and play it, but the points system made me take a mad turn at laguna, i'm running safe laps and like to run the tyres just over the curbs, i like the sound it makes and without going off the track it gives me +1 point, it's does my head in.




It doesn give you any error points without going off the track.. and i think the system works ok. Ive been competing, pushin, battling and trying to max my performance, and i have maxed out my safety ratings while ive been doing it.. so if you are a "safe" driver and dont make any major fuck ups all the time, it should go up as it should.. if someone is unable to get the SR high enough.. well.. then SR is just doing its job and weeding out the less safe drivers.

:)

[SJ]Kristof Huyck

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Re: iRacing sets Launch date
« Reply #21 on: August 16, 2008, 12:02:59 pm »


i do go back and play it, but the points system made me take a mad turn at laguna, i'm running safe laps and like to run the tyres just over the curbs, i like the sound it makes and without going off the track it gives me +1 point, it's does my head in.




It doesn give you any error points without going off the track.. and i think the system works ok. Ive been competing, pushin, battling and trying to max my performance, and i have maxed out my safety ratings while ive been doing it.. so if you are a "safe" driver and dont make any major fuck ups all the time, it should go up as it should.. if someone is unable to get the SR high enough.. well.. then SR is just doing its job and weeding out the less safe drivers.

:)


I don't agree on that one Jarkko, I've received the majority of my incident points due to other drivers' bad driving, so the system ain't perfect at all!

[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #22 on: August 16, 2008, 12:11:47 pm »
I know m8, but still it doesnt drop your rating if you get an incident in a race.. same goes for me.. while i was still racing with the Solstice and Legends, most of my points came because of someone else.. but now after you get rid of the Rookie ones, it certainly changes. I dont understand why people dont understand, that it would be impossible to code a system which would find the quilty culprit, hell even several human brains cant get it sometimes clarified..
It really is a problem with the Rookie cars.. youll get out soon.. then youll see allready some of the guys who cant seem to finish race, manage a safe lap, or be able to race in a pack dropped out.
Ive had VERY close races.. like this one time, we were absolutely side by side for 5-6 first turns of the track, both gave room, but neither backed out.. and we did it safe.. amazingly hard but clean driving. (we were in fact so much side by side for the corners, that it might have looked like formation driving to some!) well.. yeah..
With decent races, the SR definitely does its job! with Rookies and all the people who just "try" the game a bit and still practice.. it can cause problems.. Rookie races are horrible!
lol

[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #23 on: August 16, 2008, 12:17:51 pm »
Well lets put it this way, instead of hearing its no good, id rather hear if you have suggestions how to improve it better? If you think it should find the quilty one (should be pretty much flawless), you really need to give some example how to code it, what variables it would need to check to see who is the guilty one?

I say similar thing to my wife sometimes..
"If you dont have any sort of clue how to improve it better, then dont complain!"
lol

(This of course dont mean i think its perfect, just cant understand how such system could be implemented any better way = i dont complain, and can live with it)

[SJ]Kristof Huyck

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Re: iRacing sets Launch date
« Reply #24 on: August 16, 2008, 02:23:45 pm »
I don't think I should provide code for them, they're making enough money to pay people for that. But an idea is to give only 2 (instead of 4) incident points for car contact to the guy who's driving in front, because most of the time it's the car that's trying to pass or stay in touch that causes the incident.
My rating is staying around 3.8 for 2 days because I do get negative ratings in those ruined races because of the incidents points (75% not my fault) + only 5th or 6th finish place (as I had to reset the car...), which is totally unfair imo. I've filed (only) one protest just to see what they do about such (frustrating) incidents... we'll see I guess.

[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #25 on: August 16, 2008, 03:35:07 pm »
SR has nothing to do with where you finish, you get same SR points no matter if you are last or win.
(what counts is trying to get as many safe corners as possible, apparently)

Yeah it could be possible, for the hit detection to check the gap for example me thinks,
as the game allready calculates every car related to you.

[SJ]DRokK

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Re: iRacing sets Launch date
« Reply #26 on: August 17, 2008, 06:27:37 pm »
ok now you got my attention, what are the missing features Jarkko?

Heres some:

Saving replays
Engine/transmission damage
blue/yellow flags
no pit stops
spotters (this game does have a plenty of oval racing)

Then theres debatable stuff.


Lack of content
Removing tow option (basically you can completely total the car twice and still finish)
Unrealistic input methods give no penalty whatsoever
You can flatshift without any penalty whatsoever
Some website improvements and bug fixes (like easy list of all sessions/it always reverses quali times in stats by default)

Theres few.. it has no weather, no nightracing, only sprintraces, limited amount of series, plenty of stuff i dont like, and many expect.
Some series are badly thought out.. (road legends are on unsuitable tracks and optimised for ovals, Rookie and advanced solstice tracks make you run the same tracks too much etc.) Oh yeah.. its also way too american as it is.. but like i said some of these things are a matter of
opinion, but clearly there are loads of features etc. missing too.
Still gives really nice races though. :)

EDIT:I wanna add, that im not disapointted with the game, im enjoying it.. but im still little bit bothered by some things. But im definitely planning to continue my subscription for little bit more.


thanks for a really honest and accurate answer jarkko  :salute:

[SJ]Cato Larsen

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Re: iRacing sets Launch date
« Reply #27 on: August 17, 2008, 07:26:08 pm »
Having NOT played this as much as Jarkko has, but I will stand by his answer to the fullest. It is pretty spot on.

Though the racing itself is very good. physics and all.
The thing about "tow car" is absolutely useless in my opinion. They aim for real but still implement some stupid "arcade" feature. If you get wrecked then though. it sucks but it is the way things go. If you cannot reach pits then you should be out.

To few options on the way the series is layed out.
Like he said. No night racing. No sprint races. But not to say that it might not be added later though.
Lots to do there first. Lights working, pits working, and so on.

I too will prob let my money drop a bit longer, but that is probably because I am to bored to un-subscribe :)

I hope for a bit more european stuff to choose from in the future though.
If not then I am prob going to drop it after a while.


Now if Simbin could do us a favour and drop GTR&2(I know they are much the same),GTL,Race07 and GTR-evolution in one big pack as a single standalone pack..........
Even if most people have them all from before I am sure that they would benefit HUGE from that.

UUUUUPS wrong thread for that :)


[SJ]Jarkko Rantajoki

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Re: iRacing sets Launch date
« Reply #28 on: August 17, 2008, 07:28:47 pm »
No sprint races.




Wrong, ONLY sprint races. :)

[SJ]Cato Larsen

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Re: iRacing sets Launch date
« Reply #29 on: August 17, 2008, 07:32:23 pm »