Author Topic: Ventrilo sound question  (Read 2310 times)

Ventrilo sound question
« on: August 27, 2009, 03:44:39 pm »
I did a bit of searching but couldn't find exactly what I needed so here goes:  I use Ventrilo & GTL through headphones since my wife & kids are right above my room sleeping when I race.  In-game, while racing I can hardly hear people speak (I've turned down all sorts of audio but still like to hear engine & tires).  I added the compressor in Vent for the channel also.  When I'm in the garage, I can hear people fine.  Is there a way to mix both feeds to have a proper mix?  I've used Teamspeak in the past & I could hear people fine while racing.  Sorry for bugging you guys about this topic but I would like to hear if anyone is commenting on my prowess for hitting a wall & getting back on track without stopping...   :D

[SJ]Pierre61

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Re: Ventrilo sound question
« Reply #1 on: August 27, 2009, 04:39:46 pm »
There is, supposedly, a really roundabout way to add a compressor between Ventrilo and GTL if you have an Audigy soundcard and use the KX drivers .. I had a look, but it defeated me.
Other than that, I'm afraid you just have to turn the engine sounds down a bit. Having said that, if you do discover a way, please clue us in on it :)

[SJ]Byron

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Re: Ventrilo sound question
« Reply #2 on: August 27, 2009, 04:59:22 pm »
Yep.  It's like Pete says.  Compared to game sounds - Vent's output level is quite low.

What I do is turn my overall PC volume right up to eleven, so the game sounds are WAY too loud...  Then, in the game's audio settings, turn the in-game sounds down until they are at the volume I want them. The sliders end up being quite low - around 5% - but because the PC's volume is maxed out, they are actually at the right level.

Now, when using Vent, I have some headroom in the Ventrilo balance.

It's a shame there isn't a better way to balance it - but this way works.

[SJ]MaK

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Re: Ventrilo sound question
« Reply #3 on: August 27, 2009, 05:12:54 pm »
not sure if this will help, i had the same problem and some gentle sj soul told me to increase the inbound level, and it seems to have fixed my problem.

im not specialist at all with ventrilo, i dont even have a mic :(, so sorry if im mistaken.

[SJ]Pierre61

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Re: Ventrilo sound question
« Reply #4 on: August 30, 2009, 04:40:26 pm »
well it seems there is a solution... it's going to cost you $25 though.

IndieVolume

[SJ]jason brown

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Re: Ventrilo sound question
« Reply #5 on: August 30, 2009, 06:24:45 pm »
i do the same as [SJ]Byron  , loads cheaper then $25 lol.do it so when you set ventrilo you can here everyone ok , just load your game up and play with volumes till you are happy. i genreally play black shar,r factor , gtr2,il-2,cod4 ecr and it works in perfect this way

[SJ]Byron

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Re: Ventrilo sound question
« Reply #6 on: August 30, 2009, 07:26:48 pm »
Yeah - but having to bugger about with ALL the individual volume levels in games such as rFactor and GTL that don't have an 'Overall Volume' control is a pain in the arse.  And also, having to set them all so low is not ideal, as you then lose all the resolution needed to balance the ingame sounds nicely.

I like the look of that IndieVolume app - it fills a gaping hole in the XP interface - the ability to balance overall output levels of games without having to mess with the individual ingame levels.

 :)

[SJ]Pierre61

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Re: Ventrilo sound question
« Reply #7 on: August 30, 2009, 07:32:12 pm »
You can also direct certain applications to certain devices. Say your headphones to your soundcard and gtl to on board chip or USB card. Now if we could get it to sidechain from one source to another we would have 'live' volume attenuation so that the game sounds would decrease slightly as someone spoke on vent.

[SJ]HeatCAN

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Re: Ventrilo sound question
« Reply #8 on: August 30, 2009, 07:43:42 pm »
I use a sweet 4 spk setup whereby I get game sounds out of all 4 speakers, and I get ventrilo out of the rear only, by adjusting the front to rear balance in ventrilo.  It works great!

[SJ]Byron

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Re: Ventrilo sound question
« Reply #9 on: August 30, 2009, 07:45:33 pm »
Quote from: Heatcan
I get ventrilo out of the rear


Have you seen the doctor about this?  :occupied: :D

[SJ]Pierre61

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Re: Ventrilo sound question
« Reply #10 on: August 30, 2009, 07:50:17 pm »
 :rotfl:

[SJ]HeatCAN

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Re: Ventrilo sound question
« Reply #11 on: August 30, 2009, 10:49:30 pm »
too funny